Winning Metrics > Live Pace

Live Pace

Definition:

The Game's Actual Pace

More Winning Metrics

Game Clock

Quarters/Halves and Time Remaining in each

Actual Points

Actual Points For

Actual Opponent Points

Opponent Actual Points

Actual Point Differential

Actual Points minus Actual Opponent Points

Actual Total

Sum of Actual Points and Actual Opponent Points

Actual Point Differential minus DQ Point Differential

Amount by which the Team's Actual Point Differential Exceeds the Drive Quality Point Differential

Pregame Spread

Closing Consensus Pregame Point Spread

Pregame Total

Closing Consensus Pregame Total

Live Spread

Live Consensus Point Spread

Live Total

Live Consensus Point Total

Live Proj Spread

Optimized Live Spread Accounting for Score, Time Remaining, Closing Pregame Spread and Drive Quality Score

Live Proj Spread v Market Spread Diff

The Difference Between the Live Projected Spread and the Actual Live Spread, at that Time.

Live Proj Game Total

Optimized Live Total Accounting for Score, Time Remaining, Closing Pregame Total and Drive Quality Combined Score

Live Proj Game Total v Market Total Diff

The Difference Between the Live Projected Total and the Actual Live Total, at that Time.

Success

% of plays where a team gains at least 40% of yards required on 1st down, 60% of yards required on 2nd down, and 100% on 3rd or 4th down

Explosive

% of plays where a team eithers run for 10 or more yards or passes for 20 or more yards

Expected Yards per Kickoff (Receiving Team)

Prob(Kickoff Return) * Kickoff Return Average

Expected Yards per Punt (Receiving Team)

Prob(Punt Return) * Punt Return Average

Days Since Teams Last Game

Days since teams last game

Officiating Crew - Offensive Penalties

Prob(Offensive Penalty | Officiating Crew) * Average Offensive Penalty Yards

Officiating Crew - Defensive Penalties

Prob(Defensive Penalty | Officiating Crew) * Average Defensive Penalty Yards

Team Live SQ PPP

ShotQuality Expected Points Per Possession in the In-Game

Team Live SQ PPP vs Live PPP %Diff

Percentage by which the Team is Underperforming its In-Game Expectations. 10% means the Team is Underperforming & -5% means the Team is Overperforming

Team Live PPP vs Pre PPP %Diff

Percentage by which the Team is Overperforming its Pre-Game Expectations. 10% means the Team is Overperforming & -5% means the Team is Underperforming

Opp Live PPP

Actual Opponent Points Per Possession in the In-Game

Opp Live PPP vs Pre PPP %Diff

Percentage by which the Opponent is Overperforming its Pre-Game Expectations. 10% means the Opponent is Overperforming & -5% means the Opponent is Underperforming

Opp Live SQ PPP vs Live PPP %Diff

Percentage by which the Opponent is Underperforming its In-Game Expectations. 10% means the Opponent is Underperforming & -5% means the Opponent is Overperforming

Opp Live SQ PPP

Opponent Expected Points Per Possession in the In-Game

Max

Represents Largest Difference between Live Proj Spread and Live Spread under Current Filtered Criteria

Opp SQ Live PPP vs Pre PPP % Diff

Percentage by which the Opponent's In-Game Expectations exceed its Pre-Game Expectations. 10% means the Opponent is Underperforming & -5% means the Opponent is Overperforming

SQ Live PPP vs Pre PPP % Diff

Percentage by which the Team's In-Game Expectations exceed its Pre-Game Expectations. 10% means the Team is Underperforming & -5% means the Team is Overperforming

Opponent SQ Points

Expected Points Against

SQ Points

Expected Points For

Team Live PPP

Actual Points Per Possession For in the In-Game

Live Pace vs Pre Pace %Diff

Percentage by which the Game's Actual Pace Exceeds the Pregame Pace

Live Pace

The Game's Actual Pace

Pregame Pace

Projected Pregame Pace (Average of Both Teams in Previous Games)

Actual Total minus SQ Total

Amount by which the Actual Total Points Scored by Both Teams Exceeds the total ShotQuality Points.

Actual Point Differential minus SQ Point Differential

Amount by which the Actual Total Points Scored by Both Teams Exceeds the total ShotQuality Points.

SQ Total

Sum of SQ Points and Opponent SQ Points

SQ Point Differential

SQ Points Minus Points

Minimum Time Elapsed

Minimum Time Elapsed in the Game

Line at Time of Play

Line at Time of Play

Play

Play

Play Line Value

Play Line Value

Points of Value

Points of Value

Selected Book

Selected Book

ShotQuality Projection

ShotQuality Projection

Total Score

The combined score of both teams in any given basketball game. This is graded against to determine the winner of over & under bets.

bets

bets

Cover%

The percentage of time a team covers the spread set by the sportsbooks regardless of whether they are the favorite or the underdog. For example, if the favorite is expected to win by 3 (spread is -3) and they win by 4 the favorite covered. Conversely, if the underdog is expected to lose by 3 (+3) and the ShotQuality Score had them lose by 2 the underdog covered.

Favorite Win %

The winning percentage when the team was the pre-game favorite. A favorite is the the team or player that is expected to win, based on the odds set by bookmakers or sportsbooks. The favorite is typically indicated by a negative point spread or moneyline.

Over Win %

Percent of times the team went over the closing line set by the sportsbooks. An 'over bet' refers to a type of wager related to the total combined score of a game. Before a game starts, oddsmakers will set a predicted total score for both teams combined. Bettors can then wager on whether the actual combined score will be over or under that predicted total.

ShotQuality (SQ) Record

Expected wins and losses for a team, considering the quality of shots taken and allowed.

SQ Cover%

The percentage of time a team covers the ShotQuality score differential. For example, if the sportsbooks have a team expected to win by 3 and the ShotQuality Score had them winning by 4 the team covered. Conversely, if the sportsbooks have a team losing by 3 and the ShotQuality Score had them winning by 2 the underdog covered.

SQ Favorite Win%

The winning percentage when the team was favored by the sportsbooks and won according to the ShotQuality score.

SQ Over%

The percentage of times the total ShotQuality score of the game went over the projected total from the sportsbooks.

SQ Under%

The percentage of times the total ShotQuality score of the game went under the projected total from the sportsbooks.

SQ Underdog Win%

The winning percentage when the team was an underdog by the sportsbooks and won according to the ShotQuality score.

SQ Win%

Percent of games won in the season according to the ShotQuality Score which is based on the team's expected performance.

Under Win %

Percent of times the team went under the closing line set by the sportsbooks. An 'under bet' refers to a type of wager related to the total combined score of a game.

Underdog Win%

The winning percentage when the team was the pre-game underdog. An underdog is the the team or player that is expected to lose, based on the odds set by bookmakers or sportsbooks. The underdog is typically indicated by a negative point spread or moneyline.

Win%

Percent of games won in the season

ROI

Also Known As: Return on Investment - the raw percent relationship between how much you have risked (invested) and how much you have returned.

Wins

Wins represent a tally of successful ShotQualityBets predictions against betting spreads and lines.

Side With Value

This indicates which side of a betting line the ShotQualityBets model is showing value on. Combine this with Points of Value to get the complete picture!

Best Bet (Props)

Best bet is your best player props pick.

Points per Shot (PPS)

Points per field goal attempt.

SQ PPS

Expected Points Per Shot. Incorporates up to 90 variables, including shot type, shooter ability, defender location, and defender height.

SQ Result

SQ Result is the expected average final score if the two teams played again with the same shot selection.

Adjusted ShotQuality (adj SQ)

Adjusted ShotQuality (adj SQ) evaluates a team's shooting efficacy (adjOFF SQ) and defensive prowess (adjDEF SQ) adjusted for strength of schedule (teams facing tougher opponents see ratings adjust favorably, while those against weaker foes show a decline).

Constant

Constant value to add to the projection.

Live Actual Points per Possession

The team's offensive rating (points per 100 possessions) in the game so far.

Live ShotQuality Points per Possession

The team's ShotQuality expected offensive rating (points per 100 possessions).

Live Spread/OU

Live OU is the consensus market prices being offered live consisting of a blended average of: DraftKings, FanDuel, Kambi, Bet365, and Pinnacle

Pregame Points per Possession

The team's offensive rating (points per 100 possessions) as predicted by the pregame spread, pregame total, and the average pace of the two teams (Pregame Pace).

Projected Spread/OU

Blended average incorporating the weights used on pregame expected metrics and live SQ metrics located in the 'Weights' tab within Trader Dashboard

Regression Points per Possession

Strong evidence exists that teams play slightly worse as score margin increases, and teams play slightly better as score margin decreases. A team leading by 10 points will play slightly worse than the same team leading by 20 points. Regression Points per Possession accounts for this, allowing us to forecast counterintuitive and non-competitive results that can occur in a game.

SQ Optimized Model

For each four-minute period of the game, we fit a linear model to the six pace-efficiency combinations: 1. Live pace and pregame PPP 2. Live pace and live PPP 3. Live pace and live SQ PPP 4. Pregame pace and pregame PPP 5. Pregame pace and live PPP 6. Pregame pace and live SQ PPP